| Ignis | |
|---|---|
| File:Ignis2.png | |
| Statistics | |
| Mastery Level | 4 |
| Type | Continuous Rifle |
| Damage Type | Fire |
| Base Damage | 125 |
| Base Firing Rate | 8.3 |
| Accuracy | 100.0 |
| Base Clip Size | 100 |
| Base Ammo Size | 540 |
| Base Reload Speed | 2s |
| Base Critical Chance | 2.5% |
| Base Critical Damage | 200% |
| Polarities | None |
| The Ignis produces a stream of intense heat. | ||
–In-Game Description | ||
The Ignis is a Grineer flamethrower used by the Scorch, unlockable through Chem Lab Research in the dojo.
Characteristics
Advantages:
- Deals 100% fire damage, which is effective against light infested enemies.
- Fire damage can cause some enemies to panic.
- Fast reloading time.
- Large clip size.
Disadvantages:
- A lot of enemies have high resistance against fire:
- Infested Ancient, Medium and Heavy Armored Grineer, Corpus Crewman and MOA.
- Marginally low firepower of 125 Damage per Second.
- Short range (8m).
- Poor ammo efficiency.
- No polarities.
- Increasing the fire rate with Speed Trigger will have no effect on this weapon.
This weapon is classified as "continuous". The listed damage number is actually damage per second. It drains 10 ammo per second. Takes 0.15s to reach max projectile length.
Acquisition
| Resources | Quantity |
|---|---|
| Detonite Ampule | 1000 |
| Plastids | 15,000 |
| Ferrite | 40,000 |
| Polymer Bundle | 50,000 |
| Credits | File:Creditsicon.png 500,000 |
| Research Time | 3 days |
| Resources | Quantity |
|---|---|
| Detonite Injector | 2 |
| Nano Spores | 5,000 |
| Ferrite | 5,000 |
| Forma | 1 |
| Credits | File:Creditsicon.png 30,000 |
| Build Time | 24 hours |
| Rush Build | File:Platinumicon.png 35 |
Weapon Loadouts
- Main article: Category:Ignis Build
See the user build section for builds using this weapon.
Notes
- Uses Rifle Ammo and Rifle mods.
- Deals increased damage against light infested due to their weakness to fire.
- Lack of penetration may be partially countered with the Metal Auger mod. (Requires testing)
- There is currently no fire rate cap on the weapon when fired in semi-auto form, so an autofire macro would allow players to effectively instantly dump the entire contents of their magazine into a single enemy. This is most assuredly a bug.
Tips
- A freeze mod can be supremely beneficial for the Ignis, as it can help prevent enemies from drawing outside of the weapon's effective range.
- One of the main disadvantages to the Ignis is its short range, which can potentially place you in unfavorable situations. Consider equipping this weapon on a durable Warframe (such as Rhino) to minimize any sort of risk in such a case.
- It is a wise idea to equip a long-ranged weapon in your secondary slot when using the Ignis.
- It is highly recommended to bring multiple boxes of rifle ammo when using this weapon.
- Spraying a stream of fire straight in front of you may make it difficult to see, especially when zoomed-in.
- To maximize your damage output use Serration, Split Chamber and all elementary damage mods as well as Piercing Hit. Since Speed Trigger, Vital Sense and Point Strike have no effect on this weapon.
Trivia
- Was shown in the Developer Livestream #5.
- Even though it shoots fire, one can attach Cryo Rounds to "Freeze" your enemies with fire.
- It appears to be a modified Grakata.
Media
| Research | ||
|---|---|---|
| Energy | Prova • Supra • Dera • Flux Rifle • Lanka | |
| Bio | Torid • Acrid | |
| Chem | Ignis • Ogris | |
| Components | Detonite Injector • Fieldron • Mutagen Mass | |