| Dera | |
|---|---|
| File:Dera2.png | |
| Statistics | |
| Mastery Level | 4 |
| Type | Automatic Plasma Rifle |
| Damage Type | Laser |
| Base Damage | 22 |
| Base Firing Rate | 11.3 |
| Accuracy | 100.0 |
| Base Clip Size | 45 |
| Base Ammo Size | 540 |
| Base Reload Speed | 2.37s |
| Base Critical Chance | 2.5% |
| Base Critical Damage | 150% |
| Polarities | None |
| Perfect accuracy No recoil Shots have travel time | |
| The Dera is a repeater that fires super-heated plasma. | ||
–In-Game Description | ||
The Dera is a Corpus rifle unlockable through Energy Lab Research in the Dojo. It appears to be the weapon used by standard Crewmen, though the version available to the Tenno seems to have dramatically improved accuracy and firepower compared to the Corpus-issue design.
Characteristics
Advantages:
- Has no bullet spread or recoil; pinpoint accurate at all ranges.
- Slightly higher base damage than the Braton and Boltor.
- Infested runners don't explode on death by the projectiles of this weapon.
- Projectile does Laser elemental damage which can damage the heads of Corpus Crewmen without modding.
- Laser elemental scales better against high-level enemies than default damage
Disadvantages:
- Projectile has flight time, much slower than bolt weapons.
- Must be researched at the clan Dojo.
- Requires Forma and research components to manufacture.
- Enemies begin with more resistance to Laser damage than default damage.
Acquisition
| Resources | Quantity |
|---|---|
| Fieldron Sample | 500 |
| Circuits | 20,000 |
| Polymer Bundle | 25,000 |
| Nano Spores | 50,000 |
| Credits | File:Creditsicon.png 750,000 |
| Research Time | 3 days |
| Resources | Quantity |
|---|---|
| Fieldron | 2 |
| Circuits | 600 |
| Ferrite | 4,500 |
| Forma | 1 |
| Credits | File:Creditsicon.png 25,000 |
| Build Time | 24 hours |
| Rush Build | File:Platinumicon.png 35 |
Weapon Loadouts
- Main article: Category:Dera Build
See the user build section for builds using this weapon.
Notes
- Despite scaling better via laser elemental than default damage, it is still generally inferior to default damage.
- Leading is incredibly important for this weapon, but once the user adjusts to the travel time, the high accuracy can allow them to fire off just as many pulses as they need.
- The travel speed of the pulses is much slower than the travel speed of bolt weapons, making long-distance engagements difficult.
Tips
- Try to close distance against enemies when safe to do so as a reduced distance will drastically improve your ability to project the location of the target when your pulses arrive.
- At low levels, do not be afraid to target the heads of Corpus Crewmen as you will be able to headshot them. Piercing Hit or Stormbringer is still recommended of course at later levels due to AP and Electric dealing 4x the damage instead of 2x of normal headshot.
- Cryo Rounds is highly recommended as it will slow down enemies, making them much easier to hit.
- This weapon naturally synergizes with Volt as Speed can allow the player to close distance and Electric Shield will convert the projectiles to hitscan.
Trivia
- When introduced to the game, the weapon dealt only 7 damage because it was using the same projectiles that Corpus Crewmen's rifles did.
- Despite being "laser" elemental, the weapon actually fires what appears to be plasma pulses.
Media
Dera rifle in the hands of a corrupted Lancer
| Research | ||
|---|---|---|
| Energy | Prova • Supra • Dera • Flux Rifle • Lanka | |
| Bio | Torid • Acrid | |
| Chem | Ignis • Ogris | |
| Components | Detonite Injector • Fieldron • Mutagen Mass | |