notwarframe

There are several types of Elemental Damage:

Each of these damage types functions the same way when added to a weapon through an equipped mod. The amount of damage each will do can be determined through the following formula:
Elemental Damage done = (weapon damage) * (1 + moda value) * (modb value) * (target's resistance)

As the formula shows, armor piercing and elemental damage is based on the adjusted value of weapon damage plus the equipped normal damage type mod. It is then further altered by the resistance value of the enemy in the same way normal damage would be altered by armor.

Notes

See Also

Mechanics
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