notwarframe

Electrical Damage has the added benefit of stunning Corpus Crewmen, and MOAs. Crewmen will break cover and flail their arms, making them easier to finish off. MOAs hit with this damage type that have had their shields dropped will stop moving for approximately one second, but will still be able to fire their auto-lasers; however, the increased range of the barrage will significantly reduce their effectiveness. The electricity graphic covering enemies affected by electrical damage has no effect on any other enemy type.

Innate Electrical Weapons

Electrical Mods

Name Stat Weapon Type Power Cost Polarity Rarity
Stormbringer 15 | 30 | 45 | 60 | 75 | 90% Rifle 6 | 7 | 8 | 9 | 10 | 11 File:Bar.png Uncommon
Charged Shell 15 | 30 | 45 | 60 | 75 | 90% Shotgun 6 | 7 | 8 | 9 | 10 | 11 File:Bar.png Uncommon
Convulsion 15 | 30 | 45 | 60 | 75 | 90% Pistol 6 | 7 | 8 | 9 | 10 | 11 File:Bar.png Uncommon
Shocking Touch 5 | 10 | 15 | 20 | 25 | 30% Melee 6 | 7 | 8 | 9 | 10 | 11 File:Bar.png Uncommon
Damage
Critical Hit - Enemy Vulnerabilities - Melee Charge Formula - Multishot - Power Efficiency - Puncture
Elemental Damage
Armor Piercing - Electric - Freeze - Fire - Poison - Laser