A Grineer Napalm. Favorite dish is roasted Tenno.
These red-armoured Grineers wield incendiary grenade launchers that shoot flaming projectiles, which leave temporary balls of flames where they explode. These can be very dangerous in confined spaces, as there is increased difficulty in avoiding the flames.
Grineer Napalms shoot/aim very slowly. In a close quarters combat situation is it best to keep moving quickly and melee them multiple times.
Grineer Napalms are also immune to Stealth Attacks, which will damage their shields but will NOT kill them.
| Normal | Armor Pierce | Electrical | Fire | Freeze | |
|---|---|---|---|---|---|
| Head | 200% -1.0% | 200% | 133% -0.9% | 133% -1.1% | 133% -1% |
| Body | 66% -0.35% | 100% | 66% -0.45% | 66% -0.55% | 66% -0.5% |
| Grineer |
|---|
| Sawman • Powerfist • Flameblade • Scorpion • Lancer • Trooper • Shield Lancer • Seeker • Scorch • Ballista • Heavy Gunner • Napalm • Bombard • Commander • Nervos • Latcher • Roller |
| Bosses |
| Captain Vor • Councilor Vay Hek • General Sargas Ruk • Kela De Thaym • Lieutenant Lech Kril • Tyl Regor |